Proposal

__​BRAINSTORM__ History of the table - Research of the future table o Research individual feature - People’s needs and wants (survey) - Hand Drawings, digital drawing, 3D drawing

- Garbage can and recycling bin (button to open) - Utensils in a bin under the table - Expandable table - Napkins - Cup holders - Drawers (bins) - Games

- Make world eco-friendly - Make table more functional - More efficient - More interaction

- Sensory symbols: “Symbols and aspects of visualization that derive their expressive power from their ability to use the perceptual processing power of the brain without learning”
 * know how to use it

- arbitary: have to learn how to use it - Informational display: seat and eat -> teaches you how to do things differently - stage1 (parallel processing to extract low-level propertise of visual scene)
 * how you see the object: shapes, taking an information etc

- stage2(Pattern perception)
 * textures, colors, features and functions

- stage3(sequential Goal-directed processing
 * see the basic surfaces of the object ex) what the table looks like

more details...how you use it. apply to the life. - For color blind people: - Color pallett:( week4) - Data anylysis and Logical analysis: - Deduction and induction (week5 )

- **FINAL BELOW**

Everyday, people would sit at the cafeteria tables to eat their lunch, interact with friends and co-worker, and rest for the day. As students that use the cafeteria, we understand the issues that arise about the cafeteria table. To improve the table, we determined to create a more positive attitude in people. Although the features of the current cafeteria table contains the basic needs such as a platform to place one’s lunch and drinks and an area where people are able to interact, there are features that could improve the table. We are determined to examine the previous features of a table by looking at the negative and positive aspects through research of how the table was previously made and how we can make it better. By examining current features that are helping society, we are willing to create a product that would bring out the best of each feature. Also, we believe conducting a survey to identify the different needs and changes students and workers believe is necessary in an improved cafeteria table.

As a result, we are trying to make the table more eco-friendly, more efficient, and more interactive. In producing a product that would be more eco-friendly, we would use materials from recycled goods and create functions such as an insert of a garbage can and recycling bin within the table. Inserting a garbage bin and recycling bin would benefit the school because people have stopped caring about the community; therefore, more and more garbage is left on the floors and tables (The good Human, 2008). To create a more efficient table, we would add features such as cup holders, coat hooks, drawers and more for an organized and easy accessible function. Also, having a product that connects people is a must; therefore, the feature of expandability in the table allows people to join one during lunchtime.

To analyze a table in the past, present and future, using deduction and induction would help us narrow our decisions from a broad view to a specific view, also known as top-down and bottom-up process. In addition, data analysis is required to create a product that would fit the needs and wants of people. By using surveys, examinations and experience, we are determined to produce a cafeteria table that would improve society in a positive manner. Also, to identify the product, we would have to approach three stages. First, we go through the parallel processing to extract low-level properties of visual scene. The first stage allows us to determine what the object is and the environment it is placed in. Secondly, pattern perception allows people to identify the texture, colors and features placed on a product. Lastly, sequential goal-directed processing allows us to examine what the features are in a product and how it works and applies to life. Also, color palettes are important in identifying the different parts of the product and attract people to use and buy the product. In creating a color scheme that contains a similar amount of cones and rods would create difficulties in determining parts of the products, especially for the blind. There are about 8% males and 0.4% females that are colorblind (Bob Stein, 2010); therefore, if they were required to identify something through color, it would be difficult.

Our group consists of three members: Che rin Kim, Jing Zhang and Yvonne Lu. The idea of the table was brought about through the discussion of our individual projects. We thought about the issues of each product we created and how we can improve each one, in the end, we decided to recreate the table. In this project, Che rin will be researching the history of the table. She would be finding information about how it was made, the material it used, what people used it for, myths and facts about the product and why it was first created. Yvonne would be conducting a survey asking about what people want and need in a table, observing people’s actions at a cafeteria table, and then research about the features suggested and analyzed. In addition, she would be creating the digital illustration of the hand drawing in different angles to represent the product. Jing would be analyzing the features and applying it to the table. She would determine how each part functions and determining how the product would work into the future. Che rin and Jing would be working together to create a hand drawing by adding features and design that would be suitable for society. Lastly, the 3D drawing, power point presentation and bringing together the information would be worked on together to produce a final product that would contain the ideas of the three of us.

The product we are determined to improve is the table. We expect to apply the features such as a garbage bin, recycling bin, cup holder, coat hooks, expandability, drawers and more to create an efficient, eco-friendly and interactive table. In doing so, we hope some features such as the recycling bin and garbage bin would create a cleaner environment. From observation, we came into conclusion that many people believe the garbage bins and recycling bins are too far, leading to garbage left on the tables or the floor; therefore, in establishing a built in bin, people are able to throw about unwanted items without an excuse. Also, adding expandability in the table would allow more interaction between people. For example, if there are people that want to sit together, but there is no room, they can expand the table creating space for everyone. On the other hand, if there is only two people in one table, one can push together the table so there is only room for two people and no wasted space. We hope to create a product that would interest everyone in its features and its standings in society.

Reference  Bob Stein. (2010). Visibone. //Colour Deficient Vision: Simulation in the web designer’s color card and chart//. Retrieved February 20, 2010, []

The good Human. (2008). Twitter. //Even if it didn’t matter, why would anyone choose to litter?//. February 15, 2010, http://www.thegoodhuman.com/2008/11/04/even-if-it-didnt-matter-why-would-anyone-choose-to-litter/